The parts that work, the good are mostly conveyed with visuals. Going through the game with the new hire line by line, scene by scene made me realize this: currently, the story of Dual Family isn’t one I’m very enthusiastic to tell. That, and reflect my intention in the story I want to tell. I hired a writer/creative designer (who has been nothing less than phenomenal so far) to work alongside me in building Dual Family from the ground up: environments, dialogue, choices and scenes that actually reflect the characters involving them. That’s what I’ve been dedicating the totality of my time to since then. Two months ago, I decided that I want to make a good game. And for the following announcement, the details very much matter to me. First of all, I want to apologize for dragging out the announcement for so long development for the coming content pulled me from finishing the final details.
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